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THE INTERSTUDENT PROGRAM
Innovative Group Learning Developed by
Harry Pollard, Director of the Henry George Schools of California.

ENLARGE
During InterStudent, students
compete for grades. The competition is hard, yet students respond
by cooperating with their Group. Students are allowed to cheat,
but those who cooperate and work usually win over those who cheat
and goof-off. Best grades are earned by those who tough it out.
Determination and drive count in InterStudent -- as in real life.
A student's grade depends on how well he or she works with others.
For the first Cycle, a student's Group is chosen by chance. Some
students will not be comfortable with the result, but accept it --
just as you must accept uncomfortable situations throughout life.
When students have some experience working within their Group,
they often find the group members aren't so bad. However, a Group
is sometimes burdened with a real nuisance. The other members of
the Group must try to get the uncooperative member to "grow
up" and join in the common effort. If that doesn't work and
the uncooperative member continues to play around, the Group can
vote get rid of him or her. This member is an obvious choice to be
'Cut' at the end of the Cycle.
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USING INTERSTUDENT, The focus
is on ...
Character
- How well the student cooperates with
others;
- How well the student accepts victory;
- How well the student faces defeat;
- How well the student confronts a tough
decision.
Skills
- How well the student can reason;
- How well the student can talk;
- How well the student can persuade;
- How well the student can refute an
argument
Scholarship
- How well the student uses the library;
- How well the student researches a project;
- How well the student prepares an advocacy;
- How well the student learns and recalls
information.

ENLARGE
RULES AND PROCEDURES
Each group must pick a recorder at the
start of each cycle. You can change recorders or substitute for an
absent recorder. If you do so, inform the Arbiter. The duties of the
recorder are as follows:
- Take roll for the group. Get a
rollsheet on the desk. Fill it out within 3 minutes of the start of
class and place it on the desk of the Arbiter. -5 if late,
incomplete, or not done.
- Pick-up one copy of each
hand-out for each group member present. If a member is absent, pick
a copy up for them when they return to class.
- Hand in all things for the
group. Put in the box on the table by the desk of the Arbiter.
- Bring the group up for page
grading and/or page testing.
- Make any communications, as
needed, for the group with the Arbiter.
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